Tether (ritual)

Tether is a ritual asset.

Asset Features

 * When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your Destination, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you Face Desolation. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; Endure Stress (2 stress)
 * As above, and you may also reroll any dice when you Sojourn in the tethered place
 * When you perform this ritual, add +1 and take +1 momentum on a hit

Session 3 - "If I May be so Narratively Bold"
Amala used the ritual Tether even though it is not one of her assets. Rather than tether herself to a spirit or community, Amala tethered herself to Ceridwen and uses the bond for her journeys into the shadows rather than a physical trip across the Ironlands.

Notable Characters
Characters currently with the Tether asset include: